Animbot Workshop

Animbot Workshop – With Fung Leung (Michael) Things I learned more about through this workshop: Animbot buttons and use. Creature animation. Reminder about how to add a reference video. Quadruped animations – not to use. Curves of the hips and chest in quadrupeds. Positioning of COG (centre of gravity) for weight distribution. Hips always twist… Continue reading Animbot Workshop

Workshop – Facial Rigging

Technical workshop about facial rigging with Alan. Center of gravity (COG) is needed in a rig. Class Overview Completing body rig. Joint rigging vs blend shape rigging. Onsite vs offsite rigging. Binding the head / jaw. Using ‘off site’ rigging techniques: Blink. Using ‘off site’ rigging techniques: Brow. Using ‘on site’ rigging techniques: Blend shaping.… Continue reading Workshop – Facial Rigging

Technical Workshop – Advanced Skeleton Rigging and Blocking Animation

Tutor – Toby. Learning and using the ‘Advanced Skeleton’ plugin to rig a character. 1.1 Punisher Model Rigged using ‘Advanced Skeleton’. 1.2 My Character ‘Luna’ Quadruped Rigged with Advanced Skeleton. Issues with the Rig There was an issue with the eye controls. When using ‘advanced skeleton’, there was no main eye control to move the… Continue reading Technical Workshop – Advanced Skeleton Rigging and Blocking Animation

Staging and Story boarding

Staging and Story Boarding – Lesson Notes Story boarding: the WHAT of everything? This includes: Style Character How may of them, environment, camera angle etc. Style Humanoid vs cartoon character Real World Simulation vs Anime 2D vs 3D Laws of physics Storyboard determines style, but style does not determines the login of your animation. Storyboards… Continue reading Staging and Story boarding