Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 10. Rendering When rendering, I left plenty of time in advance for this stage and planned on using the renderfarm in order to hasten the duration. Nevertheless, I had a problem when attempting this. I completed my work on my PC and… Continue reading Week 10 – Rendering and Project Overview
Category: Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques
Premise Project ‘Hope and Vision’ – Submission Post
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, submission post. Final Animation Link: Blog Project Category Link: Project 2 – Premise – Advanced Experimental Animation Unit (arts.ac.uk) Weekly Post Links: Show Reel Including Project 1 and 2 Additional Links: Workshops or Lessons – Advanced Experimental Animation Unit (arts.ac.uk)
Week 9 – Camera and Final Touches
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 9. This week I developed the camera animations further by adding additional angles. Considering that only the environment moves and not the character, the camera work was straightforward. Camera Animation A Few Camera Examples/ Tests Further Adjustments to Soft Focus Key to… Continue reading Week 9 – Camera and Final Touches
Week 8 – More Animating
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 8. Animation Improvements Tail Animation Side to side motion. Holds at the side, then move quickly. Timing – starts to move when the leg is in the passing position, at the peak of the step. As though the leg is pulling the… Continue reading Week 8 – More Animating
Week 7 – In-between Animations and Colour Tinting
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 7. Play Blast – Blocking Poses and In-Betweens Next I will work on making my animation more fluid. This will be done by altering the animation curves to be have more arc shapes, as according to the animation arc principle that describes… Continue reading Week 7 – In-between Animations and Colour Tinting
Workshop – Rigging the Face and body with AdvancedSkeleton5
Workshop with Alan.
Week 6 – Prep and Animation
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 6. Poses Blocking Animation Improvements for the Blocking Animation Based on Personal and Peer Feedback Cut/shorten before dogs sits down. Cut/shorten the time before time before dog looks around at empty space. Make the looking around poses more extreme. Shorten the intro/… Continue reading Week 6 – Prep and Animation
Progress Update for Tutor
I made a short presentation/ mind map of my project progress for my tutor to look at. The link is below. The notes around the mind map are my discussions with the two tutors who I deliberated about my project with. Project 2 – Premise, Online Whiteboard for Visual Collaboration (miro.com)
Week 5 – Environment, Character and Lighting
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 5. Considering that this is my FMP concept testing phase (the premise project), the character can be random. A specific character is not necessary. This phase simply serves to deliberate through experimentation the concept and themes, as well as iron out certain… Continue reading Week 5 – Environment, Character and Lighting
Week 4 – Project Design
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 4. Project Design Project Name (TBC): Phantom Presence, Building a Presence Test. Testing the Phantom. Lantern. The ghost. Gone shadow and constant light. Hope and Vision. Project/Animation Name: Hope and Vision Themes On and off-screen narrative interaction. Presence/lack of presence. The built… Continue reading Week 4 – Project Design
Week 3 – Primary Research Exploration
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 3. This week, I plan to recreate experiments from my first weeks research, Kuleshov and Hitchcock’s experiments. To go further, I will be experimenting with recreating these experiments with audio. in addition to the various ways I can create an off-screen presence… Continue reading Week 3 – Primary Research Exploration
Week 2 – Research
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 2. Premise Project Design Themes On and off screen interaction. Building up a presence and then taking it away. Suggestive information and building a conclusion. Project Outline For my final major project I wish to explore the themes above, how I can… Continue reading Week 2 – Research
Project 2 – Week 1 – Premise Brief
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 1. This post includes some personal notes about my thought process while getting started with the project. Early Design Notes I will use my previously made dog model and rig from the first animation project. Staging – having the character react to… Continue reading Project 2 – Week 1 – Premise Brief
Project 1 ‘Luna, A Fearful Puppy’ – Submission Page
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, submission page. Final Animation Link: Blog Project Category Link: Project 1 -Luna, A Fearful Puppy – Advanced Experimental Animation Unit (arts.ac.uk) Animation Project Profile link: Weekly Post Links: Show Reel Including Project 1 and 2
Audio, Editing, Refinement and Overview
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 11. Rendering Considering all of the environmental elements within my animation, especially the grass, I intend to create higher pixel quality renders. That is, as long as I have the rendering time. My standard rendering options are: Samples: 4 Diffuse: 3 The… Continue reading Audio, Editing, Refinement and Overview
Week 10 – Animation
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 10. I decided to collect more references for the visuals dog poses and behaviours when feeling certain emotions. This will help me understand how I should animate the dog better. Research /References A good source of research was this book (Abrantes, 1997).… Continue reading Week 10 – Animation
Week 9 – Animation, Camera and Audio
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 9. This week Includes: Further Animation Planning. Proxy Animation. Camera Animation. Animation Production with environment begins. Audio Design. Proxy Animation This allowed me to view the animation timing and storyboard in Maya. I realised that certain parts needed editing. The animation timing… Continue reading Week 9 – Animation, Camera and Audio
Week 8 – Walk and Run Animation Cycle
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 8. Reference for theoretics in dog movements (Lyon, 1968) The animation overall consists of a walk-cycle, run-cycle, then acting/purposeful movements. On top of that, I will try to add moments where the character looks full of the appropriate emotions e.g. fear, hesitation… Continue reading Week 8 – Walk and Run Animation Cycle
Week 7 – Character Rigging
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 7. Eyeball Rig Test There were a few videos that produced complex eye rigs, however I wanted something quick and simple. While I had trouble with the eye rig many times while attempting to complete the rig, this video was the most… Continue reading Week 7 – Character Rigging
Week 6 – Environment Composition Milestone
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 6. I am at the point where I have compiled the the environment models into a composition. At this stage I am focusing on positioning and scaling in contrast to each object, building and the character. I am attempting to imagine how… Continue reading Week 6 – Environment Composition Milestone
Week 6 – Character Design and Model
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 6. Character Design Preproduction I decided to choose a bull dog as the character for my animation. The reason for this choice is to subvert the associations with adult bull dogs with the animation’s theme: fear in new experiences when young. Stylised… Continue reading Week 6 – Character Design and Model
Week 5 – Environment Modelling
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 5. Reference Mood board for Modelling Residence Model Since there is no need to show the inside of the house, I have made each of the house model components like this. Then left holes in the house structure base mesh in order… Continue reading Week 5 – Environment Modelling
Week 4 – Environment Modelling
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 4. Puppy House Modelling I tried making the door with Boolean (see figure 1), however, the vertices this produced were too great in number and too dispersed. Before settling on this modelling for the doorway, I will experiment more. Instead I used… Continue reading Week 4 – Environment Modelling
Animation Presentation Notes
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, presentation to tutor. Presentation Slides The animation should last about 1-minute-long animation. The Main and only character is a puppy, and the setting is a house garden in a rural location. Feedback on the Presentation The storyboard’s ending should be more clearly thought… Continue reading Animation Presentation Notes
Week 3 – Environment Design
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 3. As I have mentioned previously, I decided to go with the stylised art style. my whole environment should reflect that as well as my theme of ‘fear when young’. Structure Mood board The images below are my secondary research for the… Continue reading Week 3 – Environment Design
Week 2 – Art Design
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 2. My intention with the art style is uncertain at the moment, considering I have a few ideas about how to portray the style. Most of all, I should direct my narrative intentions through the style to emphasise the story. This week… Continue reading Week 2 – Art Design
Animation Project Profile
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, project profile. Name of Project: Luna, A Fearful Puppy. Medium: Short Animated Film. Theme: Fear – noise phobia and new experiences when young. Target Audience: Open to mass audience, but can appeal to younger audience between the ages of 5-13. Duration: 1 minute.… Continue reading Animation Project Profile
Week 1 – Project Design and Research
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, week 1. Possible Animation Project Names: The Dog’s Fear. The Puppy’s Fear. Luna’s Noise Phobia. Luna’s New Experiences. A Fearful Puppy. Venture outside. Venture Forward. The Next Journey. A New Venture. Luna’s Journey. Luna’s Adventures. Exploration. Storyboard Initial Storyboard This is the initial… Continue reading Week 1 – Project Design and Research
Week 1 – Unit Brief
Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 1, brief page. This post includes personal notes about the start of the project. Task: Create a 30-120 second animation. Project Introduction An animal character is young and therefore is more susceptible to being fearful of new experiences. Perhaps it can be a breed… Continue reading Week 1 – Unit Brief