Technical workshop about facial rigging with Alan.
Center of gravity (COG) is needed in a rig.
Class Overview
- Completing body rig.
- Joint rigging vs blend shape rigging.
- Onsite vs offsite rigging.
- Binding the head / jaw.
- Using ‘off site’ rigging techniques: Blink.
- Using ‘off site’ rigging techniques: Brow.
- Using ‘on site’ rigging techniques: Blend shaping.
- Using ‘on site’ rigging techniques: Blend shaping & corrective shapes.
Two Types of Facial Rigging
Joint Based Rig- placing actual joints onto the model and weighting them. Difficulties: having ‘ribbons’ of controls. Controls/joints that move with others.
Blend Shapes Rig- make facial expressions first and use blend shapes to animate them.
Blend shapes method.
- Select faces. Then go into tool settings for select and soft select. Then move the face accordingly to key frame blend shapes.
- Use smooth and erase target tools.